Saturday, November 4, 2017

Post No.8


Radioactive Threat 






The threat of a nuclear disaster has become one of man’s greatest fears since the first A-Bombs where exploded in Japan during World War 2. The care needed to handle nuclear energy and materials has always been of utmost priority whether it be for scientific, military or commercial use. However, there are just some people or organizations that really don’t care about the danger of radiation to the human race probably out of dubious or selfish reasons. 

At the time of the EDSA Revolution, one of the popular controversies of the day was the Bataan Nuclear Power Plant which was mothballed before ever seeing the daylight of operation. Honestly, as the author of Project Pawai, I try my best not to indulge too much in political issues especially nowadays that I have errr…matured through the years.    

However, with the situation we have today, one can just imagine the threat of an operating Bataan Nuclear Power Plant which to date avid proponents of a certain political family and ardent supporters blame the Cory administration for aborting it. The effects of the washed out Daiichi Nuclear power plant in Fukushima (again, Japan gets nuked) has left so much damage to marine life and the surrounding waters which are now being felt today with the emergence of contaminated and mutated marine life slowly spreading from the original area of destruction.  

Not only that, the threat from North Korea and the huge possibility that Kim Jong-Un might really be goaded into launching a first strike, that is if Trump doesn’t end up doing it first, has thrown the globe into a strenuous situation as a World War 3 scenario would definitely affect almost all life on the planet.   

These events however are happening today but way back in the time of Project Pawai, it was chiefly the US and USSR Cold War and the danger of accidents and the mishandling of nuclear energy and materials that was the perceived danger. The Bataan nuclear power plant issue with the substandard materials and design used and the danger it posed to the Philippine environment gave me the idea to work-in a similar concept in the the Pawai story line. 

Project Pawai the story, was about stopping a nuclear threat. Project Pawai was the threat, a top secret endeavor between corrupt elements of the then overthrown Philippine administration and an environmentally irresponsible US nuclear power firm to dump their nuclear waste incognito into the Philippine Sea specifically in the area surrounding Polillo Island. Pawai was derived from the words Philippines (or Polillo) and Hawaii as it so happens that the company headquarters was based in Hawaii.Transaction documents as well as inventory and maritime navigational info regarding the said project where stored on a then 5.25 inch floppy disk used with an Apple //C micro-computer. Through a series of events, the disk was snatched up by a retiring FBI agent and passed on to an unsuspecting Filipino youth who happened to be good with computers and had an Apple computer of his own.   

Thus the twisting ins and outs of a reluctant young computer nerd as he stumbles onto the dangerous plot and has to find a way to save country, self and an innocent American teenage girl high-tech style right smack in the middle of the EDSA Revolution of 1986. 

Tracy Higgins plays a very important role as a developed love interest of our protagonist. After all, as for the youth of the time, who would bother with a boring tale of national espionage without a leading lady.  A super sexy American teen was enough to make the late 80’s and early 90’s computer geeks of the time green with envy.

Anyway, the subject of The Girl behind the boy will be tackled extensively at a later post. For now, let me end this one with a few parting thoughts. Project Pawai was the result of an over imaginative mind of a youthful Pinoy computer nerd who was concerned for his country. The story was a message to the youth of the time that no matter the mistakes of the past or the dire circumstance of the present, if something good could be done to make things better for everyone, then, it must be done.    



Thanks for the read once again as I will be sharing more about the development of Project Pawai. Soon, I hope =)  











Saturday, September 2, 2017

Post No. 7


The Influence of CyberPunk Writing



               Gibson / Bethke Añozo
Note:  Don't mind the last guy, he's just a punk. 


 The word Cyber was coined as an abbreviation for the field of science called Cybernetics which started way way back in the 1940’s. Scientists wanted to figure out  and study the way living beings could communicate with machines and what was involved in controlling them. By today’s point-of-view, Cybernetics is the study of the Man-to-Machine Interface. Of course things where a lot different back then as the original scientists never expected how far Cyber was going to go.  

The late 1970’s and early 80’s was the dawning of the micro-computer age. As a follow up to my last article regarding the micro-computer wars, this was also the time that popularized micro-computer and computer or cyber literature. The technology brought with it an entire gamut of computer and digital jargon which became so popular as a lot of people wanted to learn them and use them to sound err…sophisticated and techno-savvy during those times. 

There was one very nice side effect though. When Sci-Fi writers started to get on the bandwagon and use them in fiction and invent more of them in the process, computer-techno-jargon hit the roof and the popularity  and hype which it generated pushed  almost the entire generation of Baby-Boomers into the digital lifestyle we commonly have today. 
 
 Cyber-Punk is the amalgamation of a Punk who happens to be digital savvy or simply really good with computers. However, from it’s origin to becoming the sci-fi genre we know it to be, the word had to go through an evolution. The utmost credit goes to the writer who coined the word and started the ball rolling (and did it roll!). Bruce Bethke released a short futuristic story in 1980 which was aptly titled “CyberPunk”. 

CyberPunk was kind of more sci-fi in nature about a future where kids where so good with digital devices that they could simply connect to computer systems using portable (handheld?) terms or terminals. The story focused on a group of kids who where rebellious in every way and where such a load of trouble to their parents and society as they where downright dangerous themselves with their ability to hack and cause maximum damage. In short, they where the beginning concept of what we know today as the black hats.    

The original concept of the “Hacker” which was coined at MIT in the 1950’s is that of a cool dude who found creative ways to solve tech problems and had the ability to come up with a patch or solution at the quickest time possible. These are known today as the white hats.   

CyberPunk which Bethke used as a way to describe the techno-misfits in his story evolved as it was used to describe stories and novels that involved the perpetuation of CyberCrime and/or fighting it. This usually meant the White Hats vs the Black Hats in a futuristic, current or virtual environment. One such novel became so popular making it practically the reference point of the Cyberpunk genre.   

Neuromancer was released in 1984 by William Gibson and the rest was cyberpunk history. Gibson who coined the term CyberSpace in one of his earlier stories Burning Chrome wrote about a computerized, networked virtual world where hackers (or Jackers) could connect or jack-into. That meant literally inserting a cable with connector to a port located on once head or nape. 
    
Note that this concept which Gibson wrote about became so influential driving the technology towards the reality of the internet we have today and accessing the cyberspace by jacking-in with a Virtual headset in lieu of actual ports on ones person. Current developments of using VR online (though still in it’s infancy) is already bringing Gibson’s vision to reality. 
  
So, once again Pinoy CyberPunk is obviously the Filipino version of CyberPunk. Being as such, a story can then be considered as an example of the sub-sub-genre if it exhibits the features that can be found in cyberpunk from plain computer-techno hacking all the way to futuristic cyberspace virtual worlds which involves Pinoys or a Philippine setting. 
  
CyberPunk and Neuromancer, both story lines and writing styles where a strong influence in the development of the Project Pawai story line. The setting however had to be re-configured and adapted for then present day 1986 right smack in the middle of the EDSA revolution. 
  

Thanks for the read once again and hoping to bring you more info on the making of Project Pawai at a much earlier date =) 
   







 
 
 
 
 
 
 
 
 
 
 

Sunday, March 6, 2016

Hacking and the MicroComputer Revolution


  Once again I had fallen victim to the great “Blog Lag”. I was planning to upload at least a post a month but certain err... circumstances had kept me once again from doing so.  For those of you who are still not familiar with the CS1.6PH Gaming Community and my Pinoy Tactical Blog, you can check them out on the following pages:  

CounterStrike Pinoy Mod and Tactical Map Development

These two have been both mainly responsible for stealing my time for this blog. My apologies once again and yes you can blame them. Now back to … where was I?



Way back during the 1980’s or the so called “Micro-Computer Revolution”, people didn’t look at computers the same way we do today. Though popular as they were, having your very own set-up or your watyamacallit trash compactor was not a common thing. You just didn't go to the computer shop for a Mac or PC and although ARPANET was active and in place, it wasn't like you could just connect publicly like the Internet today.  

The closest thing to being online was by connecting to a mainframe or a bulletin board system (BBS). Compatibility was not an issue simply because it almost didn't exist. When the micros came out they were treated as super miniaturized mainframe computers, meaning they were specifically custom made by the manufacturer as a company standard. Apples were for Apples, TRS-80’s for TRS and so forth. After all, a Univac Mainframe wasn't built to be compatible with a DEC PDP-11.  

This resulted in so many of them to choose from. Brands like Victor, Altair, IMSAI, Atari and Fujitsu were what you saw inside computer shops. They had their own software, operating systems and sometimes even their own programming languages. It was a complete jumbled mess of computing technology but it was Fun! 

This was also the time that the term “Hacking” evolved from what was then known as breaking into secure systems by taking advantage of certain loopholes to something more positive and creative as coming up with quickly created or patched up solutions to technical problems (like compatibility) that occurred with the use of this machines. Not all hackers were so called Black Hats. Many created hacks that led to the development of what computers and the Internet are today. These developments leveled the playing field that by 1986 here were 3 leading brands that controlled the microcomputer market.

 They were Apple, Commodore and the IBM PC. I was then fortunate enough to experience working on all 3 brands. It was awesome as I applied the technical know how gained as a basis for writing Project Pawai.  Though each of these brands had developed their own specific market niche, (IBM for corporate and business use, Apple for home, small business and electronics development and Commodore for home and graphics applications) they all had one thing in common, games! Yes, an entire horde of glorious games where the Commodore led and the IBM PC lagged hehe… However, when it came time to tinker, the Apple reigned supreme. 

The C64 and advanced versions that followed were based on a closed box design. Though many where used for interface projects, they just didn’t have the kind of popularity the Apple2 series had. The IBM PC though it implemented the same open slot design architecture introduced by the Apple2,had a big and clunky boxlike case that at that time was difficult to open up (not to mention it took a lot of space). It was perfect for offices as it really looked and felt like a shrunk mainframe and had the computing power to boot. The Apple2 on the other hand was easy to use and easy to open. Just remove the lid and you will see the motherboard with all the open card slots waiting for a standard peripheral add on card or a science experiment interface card that you built. 

Access to the operating system was easy and you could work with it on startup as it had both a mnemonic and basic interpreter hardwired on the machine. The IBM still needed to load a basic interpreter or other language compiler to work decently (just like a mini or mainframe). So with the Apple, you simply plugged in your self assembled experimental card and access it via the on-board interpreter or load the code you made for it. Personally, I had a lot of fun tinkering during those days. 

One was the MAIEM (Micro Apple Interface Environmental Monitor) project where my best friend and I assembled an interface card connected to environmental electronic sensors (like light, moisture, sound etc.).  I then wrote the code that accessed the card and printed the results on screen. Another was my first AI code, the Apple Marvin project which was
featured prominently in my novel. I wrote Marvin using AppleSoft Basic and as an AI that accessed a software application that produced phonetic speech using the Apple’s little speaker. I had to create a database of phonetic sounds and the equivalent text responses which my AI accessed and forwarded to the sound app and the Apple’s display. This all depended on the user’s text input when chatting with the AI. Today I still have the 5.25 “disk with no working Apple2 to run it on (a pity since my 2e sits in a corner, a paperweight, a memorabilia of a wondrous past).  


So what was it like to hack with computers way back in the 1980’s? The era of Wargames, the WhizKids and Angus MacGyver. The young people of today may never know and might never care, but to those of you who where around during those times and experienced it, you would probably agree with me when I say: It was awesome !!!

Thanks again until next time. 


Tuesday, November 4, 2014




Influential Movies and TV Shows


One of the factors that had a very big impact in the creation of my first novel was the boob tube. The memorable movies and television shows of the yesteryears that up to today, still swim around in my head. I mean who could forget Richie Brockelman or The Greatest American Hero? How about Mork and Mindy, Charles in Charge or WKRP in Cincinnati? Well, yesterday but not that yesterday hehe… (I was about to mention Combat and UFO but never mind).

My introduction to CyberPunk really started with a film with the likes I had never seen before that I couldn’t sleep. (For those of us who grew up in the 80’s, you know what it was like back then.) There were a few films and shows which featured computers but this was different. It was inside the computer. Yes, TRON. A fantastic electronic megaworld called the “Grid”, the quintessential CyberSpace. This was then followed by another film which defined the meaning of the word “Hacker”. It was called WarGames ( Imagine launching a nuclear strike with your “whatyamacallit gizmo automatic trash compactor” in your bedroom with this bombshell of a chick beside you!) Ever wonder why so many of us got into computers in the first place? 

Also, during those times, very few women were into computers (they had this stereotypical stigma of being branded as weird and most of them didn’t like that) but when they saw the film, they started poking their noses where their noses didn’t belong and geeohwizohgosh! Look what we have today.  I don’t think social media would ever have succeeded without them. 

This didn’t stop there, Revenge of the Nerds came out a few years later then Johnny Mnemonic and suddenly being a computer geek was so cool. Television was going the same way, shows like The WhizKids, Automan and Riptide kept us glued to the screen. If you grew up in the 80's, there’s this one guy almost every kid and teen considered his/her hero. Richard Dean Anderson who could build anything with his Swiss Army Knife. Everyone one was in front of the TV when MacGyver was on.

The advances of computer technology we enjoy (and a lot of times take for granted today) probably would not have been created if the person who developed it didn’t sit on front of the TV as a kid and watched MacGyver build something, anything! “If you really put your heart and mind to it, you can build it.”  What an influence!  

Looking back, I did manage to build a lot of things in my day. After all, the Apple2+ was a perfect introductory tinkering machine to play around with. Just imagine putting all this films together, meshing them into an idea, mixing in ones “hacking” experiences and factoring in the recent and major events of those times (environment, the EDSA revolution, etc…) and you get “Project Pawai”.

Thanks for the read once again. I'll be sharing more info on how the novel was formed in my next post whenever that would be =D Stay Tuned...

  

Tuesday, October 28, 2014



From Computer RPG to Pinoy CyberPunk 


Recently, I was watching several awesome video game reviews of Dragon Age and  Dragon Age 2 on YouTube. The sound, graphics and gameplay where really spectacular, but the thing that really got me thinking was that the core concept of computer rpg has remained the same in over 30 yrs. or so (after all, the things that made up a detective mystery in the 1940’s wouldn’t probably differ that much to the things that would make up a detective mystery today). RPG or role playing games (and not the proverbial Filipino acronym “Rumaragasang Patay Gutom”) has been around for quite some time. From the diced based boardgames, actual physical re-enactments (the players would dress up as fantasy adventure characters cosplay style) and finally the computer based games being the most popular of them all. So what was it like to play computer rpg back in the 1980’s? What connection does it have to Pinoy Cyberpunk? 

Back then, there were 2 particular RPG’s that had a great big influence on me when I was writing my cyberpunk novel. The first game was “Ultima”.  Those of you who were fortunate enough to play this game or the game series will remember the clunky user interface and awkward if not pitiful computer graphics (by today’s standards) on an Apple2, Commodore 64 or the early versions of the IBM PC. It was fabulous! I would stay up till around 5 in the morning just playing the game.Well, so did my friends. It was so addictive moving your (ehem…) “stick like” player character on screen around something that looked like a crude map and doing battle with other stick like characters that represented monsters or bad guys while obtaining important objects and other stuff to complete your quest. We even shared notes and clues just to help each other out with the gameplay.

 It was the renaissance if not the beginning of the kind of rpg gameplay we currently have today. I played the first 2 Ultima games on my Apple 2plus and finally Ultima 3 on my PC/XT. Ultima 3 was by far the closest (during that time) to the rpg’s we have today where you had to assemble a group or party and go questing just like in Dragon Age. 


Ultima game series copyright by Origin Systems Inc. (images for commentary and educational purpose only)


My friends went on to play Ultima 4 and upwards while I was diverted to another game that stole my attention. It was “Times of Lore” (again by the same company that created Ultima). I played it on a Commodore 64 (with joystick) and compared to the Apple2, the 64 had a dedicated separate graphics chip and sound chip (just like having a high end video card and creative sound card stuck to your PC). The 64 was a very slow loading computer, but once the game was loaded, it was awesome!!! The graphics and sound of “Times of Lore” literally blew me away hehe…

The player characters were cartoon like and so was the map. Combat was fast and the game was represented in overhead view. The music and sound effects (because of the sound chip) were glorious. You had to choose a character ( there were 2 guys and a girl) find a magical power axe (which played like a yoyo during combat) and eliminate this bad dude called the Black Asp in order to save the land. Again, kept me up till 5 AM in the morning. These activities exposed me to using the computers of those times, and they did feature prominently throughout the novel.


Times if Lore copyright Origin Systems Inc.
 (images for commentary and educational purpose only)

I had to learn the operating systems used from Apple DOS to MS DOS and inquisitive by nature, I studied the hardware of each machine just the same. (Much later, I had the chance to add the Commodore Amiga and Apple Mac to my list of tinkered machines.) All this game playing and software/ hardware tinkering coupled with an over exercised imagination led to the creation of my first novel which at that time I classified as Pinoy Cyberpunk.

An excerpt from the book: (Chapter 6 Role Playing Gang)

Jimmy Ortega was hunched over Kristy’s Apple 2 plus, his face in deep concentration. Eenk zap! Eenk zap!... zap! “Yeah”! Jimmy shouted as a smile of satisfaction spread on his face.
    
Joey closed the door and sat beside his friend. “Where the heck are   you?”
  
 “Northwest of Scara Brae,” Jimmy replied.

Note:
Eenk zap! Eenk zap!... zap! Is what you will hear during combat while playing Ultima on an Apple2.
Scara Brae = One of the major locations (town) in the Ultima Games Thanks =)

Monday, October 13, 2014




On Sci-Fi, SteamPunk, TechnoPunk and the just plain PUNK…

Greetings Pips, I’m here once again. Last time, I shared with you my own idea of what Pinoy CyberPunk is and why I called it as such in the first place.Despite its being a sub genre of Sci-Fi with a lot of things in common, they are still not really the same. 

You may be wondering why I am discussing a variety of topics and what do they have to do with Project Pawai?  All of this,played a specific role directly or indirectly in the creation of the novel. 

Another sub genre would be Sci-Fi Fantasy which unfortunately is known to the young generation of today as DOTA. DOTAA and DOTA 2, but in my time (Ehem…) they called it ULTIMA hehehe…  but I’ll reserve that for another post. So, my apologies once again as I try to assign to this sub genres my own special way of defining things.  

   
 Note: Images are from royalty free sources and photo edited by this Punk.

Sci-Fi/Science Fiction = If it ain’t happened yet or the chances of it ever happening is astronomically high, it’s Sci-Fi. (Of course it’s got something to do with Science, Technology, Information Theory or what ever they’re called today.) 

SteamPunk = It’s got nothing to do with Valve. You don’t go there to connect or download games. These are imaginative Sci-Fi stories that are set in the so called “Victorian Age of the Industrial Revolution”. They called a computer back then an Analytical or Difference Engine. a Computer Scientist  as Charles Babbage and a computer programmer as Ada Lovelace.  A very good example would be the movie “Hugo”. If you haven’t seen it, it’s about this street kid who has this inventor’s price possession stashed in his attic-like hideout. The thing was called an “Automaton” which needed a special key to turn it on so it could write a very special document. (It’s an actual robot made out of old school watch parts with a specific hard wired programming to write down word for word a document). Talk about CyberPunk in the 1800’s.

TechnoPunk =  It’s actually a kind of Punk Rock music. Usually used as the soundtrack for CyberPunk movies, TV series and video games.  TechnoPunk has this kind of electronic synthesizer beat oriented way of creating music that is very catchy and blends well with CyberPunk. The Punk band DEVO of the late 70’s to 1980’s was said to be the originator of this kind of Music. Their hit single “Some things never change” which was used as the soundtrack for Neuromancer  is a good example of this. TechnoPunk has also been used to classify Sci-Fi stories that focus on technology in general and not specifically computers. (Some grey areas here again.) 

And finally, the just plain PUNK.  Punk =  Is a form of Rock Music usually called Punk Rock. Although some of them may really have offensive lyrics and messages of defiance towards established social norms and customs, the music is lively to the point of danceable. An example would be Toni Basil’s “Street Beat” and “Micky” (for those of you who can still remember). And who can forget Juan Dela Cruz band, “Teacher’s Enemy No.1” or “Beh Buti Nga” of Pu3ska. Hehehe…the good old days.  Punk, is also used to describe a good for nothing individual – scum of the Earth if you will. An anti-social non-conformist whose ideas are way beyond the boundaries of normal everyday living.

A good example would be the person writing this blog whose (Good looking?) image appears at the rightmost of the image group for this particular post. What puzzles me is if these people are so bad, how come you see them everywhere ( In the Government, media, business, science, technology and even in the streets.) What about the kid who made this social media site that almost everybody is registered to (if you saw the movie you’ll see why they call him a Punk.)  Punk is Good, Punk is Great, cause sadly, it takes a Punk to write CyberPunk!

Thanks again, see ya next time…

Friday, September 26, 2014

Pinoy CyberPunk: Defenition


Hello everyone. I’m here once again. Hol-ly… when was my last post? You will have to forgive me for being one of the most absent minded dudes in Philippine literature. I practically forgot I had a blog! If I didn’t have to make a blog for my just finished game mod “CounterStrike Pinoy” I wouldn’t have probably checked this blog. Anyway, why am I talking about CounterStrike?   

I’m here to discuss Pinoy CyberPunk, why I called it as such and how different it is from regular CyberPunk (Yes, the William Gibson variety). I’m not gonna go anymore into the Wiki definition of CyberPunk (You can look that up) rather I’ll just point outexamples of it. CyberPunk is akin to CyberSpace or things that have something to do with it. You can call it the Internet, the Grid or Virtual Reality. This are adventures that happen within or connected to the realm of computers whether be it in print, movies, games or multimedia. 


 
       
Ex.  Neuromancer, Tron, The Matrix, Johnny Mnemonic Wargames, The Whiz Kids, Deus Ex, Tron 2.0, Burn Cycle, etc, etc …the list goes on.  

In Cyberpunk, there is conflict (most of the tim caused by computers) and the use of computer technology to resolve that conflict. So, where does Pinoy CyberPunk come in? (At the risk of sounding  antagonistic towards my own work) It’s called as such, because the conflict/event happened in the Philippines to Filipinos.  

Yes, that simple!  It can happen anywhere in the world (probably even in space or some other planet), as long as the protagonist (bida) is Pinoy, that’s Pinoy Cyberpunk. As for the difference between CyberPunk and Science Fiction, I for one personally believe that at times they kind of overlap each other in so many ways (with a lot of gray areas in between) but I’ll reserve that discussion for another post. If you’re interested in Pinoy Sci-Fi, I would recommend checking out Victor Ocampo's blog @

https://vrocampo.com/ 

Not only can he really write well but I found it really, really informative. As closely related as they are, for me, CyberPunk and Sci-Fi are different in that one went that way while the other went this way (kind of like a fork in the road). Thanks again for the read.

Till next time…  


 


Friday, December 28, 2012

      
                      
Project Pawai was released way back in 1995 by Newday Publishing 

It was the first Filipino novel of it’s kind to be published for an unknown genre during that time called Pinoy Cyberpunk. 

However, before anything else, I would like to thank a group of bloggers who of all things, noticed the book and gave such wonderful comments in a very short blog they contributed for it.

Therefore, the first part of this blog (which happens to be my first blog ever!) would be dedicated to a response to Indi’s blog from the "Elephant still Missing” blogspot of the Murakami Detox Support Group. 

Her feedback regarding Project Pawai has and will always be appreciated. My apologies for taking 8 years to answer back as I also have neglected Pinoy Cyberpunk and novel writing for a very long time. 

Also, amusing as it sounds, I have this aversion to the Internet and would only go online when needed to do so. 

These days however require me to log-in almost daily to do content and other activities online. This would give me a chance to sort of make-up for the lost years of Pinoy Cyberpunk, and the development of novel writing for this particular genre.

So, what happened in the last 17 years
since Project Pawai came out? Well, whenever I get the chance to visit the bookstore, I often make it a point to drop by the Filipiniana section, and I’ve been trying to scour the Internet for any other published Philippine novels that could be classified as Pinoy Cyberpunk or Technopunk at least. I’m still looking. Nothing yet like or along the lines of Project Pawai. 


When I wrote the book (past tense), I was a young man (more past tense), with a super crush on this really cute (blonde) American singer who happened to be a whizkid herself. But, that was 20 years ago and technology has changed a lot since then. I mean, I was working with a 64K Apple (with no hard disk) and a couple of floppy drives. I was able to hack up an environmental monitor, a talking AI program using BASIC and of course Project Pawai. 

The thing is, Filipinos today are more computer literate than ever. We have more authors now, both online as well as those with locally published works. Graphic novels/comics yes, lots of Pinoy Cyberpunk and techno/sci-fi/fantasy ideas, but novels…I’m dismayed.

We have a lot of talented people in the field of computers and literature, but it’s been 17 years since Project Pawai. Have I been quiet too long?  
  
Anyway, I hope that with the help of this blog, we can address the development of this very much- neglected genre of Philippine literature, which is quite puzzling considering all the computers and gadgets surrounding us. 
I would like to thank you all for taking the time to read this blog and I would love to hear from you. Your feedback is very important. It’s time for me to start (as Indi would say) “howling” once again for Pinoy Cyberpunk, and as far as Project Pawai is concerned, move forward in a positive direction. 

After all, I was the one who started the ball rolling, only, I don’t think it did!  Hahaha…